![]() ![]() While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers. For example, with 10 points in the skill the Paladin’s maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.When the skill is not active, each point adds 0.5% to Paladin’s maximum fire resistance, rounded down. ![]() When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.These bonuses accrue only from skill points in the skills not from +skill equipment. The v1.09 patch added a hidden +max resistance bonus to this aura.Other than potions Prayer is one of the only spells capable of healing mercenaries.ĭetails: This aura substantially increases the fire resistance of the Paladin and all players and minions in his party.Prayer can also be obtained from Act 2 mercenaries in Normal and Hell difficulties.Redemption (Level 30) heals far more at once, but requires corpses to function.Non- melee/physical damage Paladins will find it helpful since they do not use life leech.Prayer does not heal quickly enough to be useful in emergencies, and is not much used at later portions of the game.Prayerĭetails: While active, the Prayer Aura drains mana to provide a steady rate of healing to the Paladin, his minions, and everyone in his party. Auras must be kept active on the right skill selection to take effect. Defensive Auras help the Paladin defend himself from various types of enemy attacks, as well as heal and cleanse himself from the ravages of battle.
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